Miscellany

Ankheg shells

You can sell these to:

  1. Taerom at the Thunderhammer Smithy in Beregost for 500gp each. Alternatively he will also offer to make one of them into Armor (AC 1) for 5000gp, this will take 10 days
  2. Fenten in a locked house in W Baldur's Gate for 250gp each

Autograph

It has no purpose, though you can sell it for 50gp to Officer Vai (for the duration of Chapter 3 only) in the Jovial Juggler in Beregost or for 25gp to any vendor who buy scrolls.

Baldur's Gate II

If you have completed Baldur's Gate & the Tales of the Sword Coast and your main character has certain items in his/her inventory they can carry them over into Baldur's Gate II. You can bring one item from each list (below) which is presented in order (i.e. if you have two items from one list, the item higher up the list is imported). There is a default item for each list so that if you never imported an item from each list you will still get something in BG2. You should consider carefully which is the best of each list if you are playing the whole saga through to Throne of Bhaal. Also note that you should hang onto the Golden Pantaloons (not listed below) as they will also carry over into BG2.

Armour Miscellaneous
Protector of the Second
Leather Armour +2
Helm of Balduran
Mail of the Dead +2
Chain Mail +2
Claw of Kazgaroth
Fallorain's Plate
Plate Mail +1
Horn of Kazgaroth
Missile Attraction +2 Not available in BG1 or TotSC
Studded Leather Armor (cursed)
Ring of the Princes
Koveras' Ring of Protection +1
Chainmail +3 Dudleyville's choice
Helm of Balduran Dudleyville's choice
[DEFAULT]
Mail of the Dead +2
Chainmail +2 [DEFAULT]
 

 

Not available in BG1 or TotSC Not available in BG1 or TotSC, however if you use Dudleyville's Extra Merchant (from the DudleyFix - Custom Tweaks section) you will be able to carry over the Root of the Problem.

Dudleyville's choice Dudleyville's choice for melee characters.

Bandit scalps

You can sell these to:

  1. Bartender in Feldepost's Inn in Beregost for 25gp each
  2. Thalantyr in High Hedge for 25gp each
  3. From Chapter 3 onwards, Officer Vai in the Jovial Juggler in Beregost for 50gp each. From Chapter 4 onwards, if you speak to her without any scalps in the party's inventory she will leave for good.

Bounty notices

You can sell these to:

  1. Bentley Mirrorshade in the Friendly Arm Inn for about 1 to 3gp

Elminster's cameos

The enigmatic wizard and guide appears in the following locations:

  1. Coast Way (AR2800) in Chapter 1
  2. Beregost (AR3300) in Chapter 3
  3. Friendly Arm Inn (AR3300) in Chapter 4 - you will need the DudleyFix FixPack #1 to fix a bug that could prevent his appearance.
  4. E Baldur's Gate (AR0800) in Chapter 5
  5. Catacombs Level 2 (AR2619) in Chapter 6 - a Doppelganger assuming his likeness, not the real Elminster.

Horn of Kazgaroth

Does 10 points of crushing damage each time it is used.

Idol of Kozah

You can sell this to:

  1. From Chapter 3 onwards, Officer Vai in the Jovial Juggler in Beregost for 100gp. You must have a bandit scalp in the party's inventory when you speak to her. From Chapter 4 onwards, if you speak to her without any scalps in the party's inventory she will leave for good.

Location, location, location

At any time during the game you can establish your location by pressing "L". The dialogue area near the bottom of the screen will give you your Area (e.g. AR1700) and your Location (e.g. x=1025 y=629).

Manuals and Tomes

One of the most common questions asked: the locations of all the stat boosting books. Ask no more.

  1. STRENGTH - Manual of Gainful Exercise - tomb in Catacombs L1 beneath Candlekeep [Ch.6]
  2. DEXTERITY - Manual of Quickness of Action - barrel behind Black Lily, Thieves' Guild, E Baldur's Gate
  3. CONSTITUTION - Manual of Bodily Health - pool in Black Alaric's Cave, Lighthouse
  4. INTELLIGENCE - Tome of Clear Thought - bookcases on 6th floor of Ramazith's Tower, N Baldur's Gate
  5. WISDOM - Tome of Understanding # 1 - Marek's poison quest, talk to Chanthalas Ulbright in the Lady's House in W Baldur's Gate
  6. WISDOM - Tome of Understanding # 2 - tomb in Catacombs L1 beneath Candlekeep [Ch.6]
  7. WISDOM - Tome of Understanding # 3 - altar in chapel on 3rd upper floor of Durlag's Tower, TotSC only
  8. CHARISMA - Tome of Leadership and Influence - crate in Tome Cave, Gnoll Stronghold

NPC Reaction

According to the manual whenever you talk to an NPC the computer rolls a random number from 8 to 12. It then adds your Charisma and Reputation modifiers. A high numbered result may bring better rewards but equally could prevent NPCs from offering you unsavoury quests. Although the manual talks about random numbers, I have a theory that the number is actually 10. On this basis you can work out your NPC Reaction value as follows:

value = 10 + (Reputation Reaction Adjustment + Charisma Reaction Adjustment)

A Lawful Good starting character (Reputation 12, RRA = 0) would therefore need a Charisma of 18 (CRA = +5) to obtain Fuller's magic dagger in Candlekeep as a reward for his quest.

A Chaotic Evil starting character who had killed a nobleman on the 2nd floor of the Candlekeep Inn (Reputation 6, RRA = -3) would need a Charisma of 19 (CRA = +8) to obtain the dagger.

You can temporarily boost your Charisma with the Friends spell.

The Reputation Reaction Adjustment values in the manual are incorrect. Below are the correct values:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
-20 -7 -6 -5 -4 -3 -2 -1 0 0 0 0 0 1 1 2 2 3 3 4

 

Random encounters

Location code: AR2900
Waylaid by enemies:
Mini-Guide

N: Peldvale (AR5900 - 20%)
E: Spider Wood (AR5900 - 20%)
S: Temple (AR5900 - 20%)
W: Coast Way [Chapter 3] (AR5900 - 20%)

This indicates the chance of being "waylaid by enemies" when leaving the current map by the stated compass direction. In the example above if you leave AR2900 (Larswood) via the southern edge there is a 20% chance of being ambushed and ending up on map AR5900 instead of your chosen destination of Temple.

Shops

A quick guide to who is out to make a profit from your endeavours.

Here is a summary of the tables below:

  • Identifying items: always go to the Armour and shields merchant at the Nashkel Carnival. Only 50gp!
  • Selling several of the same items: visit the Ranged weapons merchant at the Nashkel Carnival. Low depreciation!
  • Selling miscellaneous items: always visit Officer Vai in the Jovial Juggler in Beregost (Chapter 3 onwards). Buys at double standard price (i.e. full price) and no depreciation! You must have a bandit scalp in the party's inventory when you speak to her. From Chapter 4 onwards, if you speak to her without any scalps in the party's inventory she will leave for good.

Miscellaneous items include:

Bandit Scalps (50gp), Bowl of Water Elemental Control (100gp), Butter Knife of Balduran (1000gp), Glittering Beljuril Gemstone (2500gp), Lock of hair from Kirinhale (500gp), Winter Wolf Pelts (500gp) and Wyvern heads (1000gp).

Inns and Taverns

Name Location Sell % Buy % Identify Steal failure % Depreciation
Belching Dragon Tavern Nashkel - - - - -
Blade and Stars SE Baldur's Gate - - - - -
Blushing Mermaid NE Baldur's Gate - - - - -
Burning Wizard Beregost - - - - -
Candlekeep Inn Candlekeep 150 50 100gp 30 20
Drakon Tavern Central Baldur's Gate - - - - -
Elfsong Tavern
(includes Alyth)
E Baldur's Gate - - - - -
Feldepost's Inn Beregost 150 50 - 100 20
Friendly Arm Inn Friendly Arm Inn 150 50 100gp 20 5
Helm and Cloak NW Baldur's Gate - - - - -
Inn E Baldur's Gate (near entrance archway) - - - - -
Inn SE Baldur's Gate - - - - -
Jovial Juggler Beregost - - - - -
Keexie Tavern E Baldur's Gate - - - - -
Low Lantern Pub Baldur's Gate Docks - - - - -
Nashkel Inn Nashkel - - - - -
Red Sheaf Inn Beregost - - - - -
Splurging Sturgeon NE Baldur's Gate - - - - -
Tavern Baldur's Gate Docks - - - - -
Tavern NW Baldur's Gate - - - - -
Tavern SW Baldur's Gate - - - - -
Three Old Kegs N Baldur's Gate - - - - -
Ulgoth's Beard Store and Inn Ulgoth's Beard 150 50 100gp - 5

 

Lone vendors and other people

Name Location Sell % Buy % Identify Steal failure % Depreciation
Curio's Traveling Enterprise E Baldur's Gate (Elfsong Tavern), Nashkel Carnival 150 50 90gp 25 20
Erdane Durlag's Tower (NW corner) 150 50 - 20 5
Lily's wares E Baldur's Gate (Thieves' Guild) 200 50 100gp 10 5
Officer Vai Beregost - 100 - 40 0

 

Shops and other businesses (SELL at 150% markup and BUY at 50% markup)

Name Location Identify Steal failure % Depreciation
Bubbling Bottles Emporium
(includes Well-Adjusted Al's)
SE Baldur's Gate (2), SW Baldur's Gate (2) 120gp 15 10
Carnival Shop
(Armor and shields)
Nashkel Carnival 50gp 10 10
Carnival Shop
(Melee weapons)
Nashkel Carnival 70gp 10 10
Carnival Shop
(Ranged weapons)
Nashkel Carnival 70gp 25 3
Carnival Shop
(Rare potions)
Nashkel Carnival 120gp 15 10
High Hedge High Hedge 100gp 19 5
Iron Tower Weapons Company
(includes Maltz's)
E Baldur's Gate, NE Baldur's Gate, SW Baldur's Gate (2) 100gp 10 5
Lucky Aello's E Baldur's Gate 100gp 10 5
Nashkel Store Nashkel 100gp 20 5
Shop of Silence E Baldur's Gate - 10 5
Sorcerous Sundries E Baldur's Gate 100gp 40 5
Thunderhammer Smithy Beregost 100gp - 5

 

Temples (do not BUY items and cannot be STOLEN from)

Name Location Buy % Identify
Alvanhendar's healing and sundries Gullykin 50 100gp
High Hall of Wonders W Baldur's Gate 50 100gp
Lady's Hall W Baldur's Gate 50 100gp
Oghma Temple Candlekeep 50 100gp
Song of the Morning Temple 50 100gp
Temple of Helm Nashkel 50 100gp
Temple of Helm N Baldur's Gate 50 100gp
Temple of Wisdom Friendly Arm Inn 50 100gp

Vampiric Sword

To clarify its description, this sword does 7 damage to the user and heals the opponent by 7 points.

Winter Wolf pelts

All stores suffer from depreciation except where stated. You can sell these to:

  1. Storekeep in the Nashkel Store in Nashkel for 500 gp each (no depreciation)
  2. Bartender in Feldepost's Inn in Beregost for 250gp each
  3. Thalantyr in High Hedge for 250gp each
  4. Halbazzer Drin in Sorcerous Sundries in E Baldur's Gate for 250gp each
  5. From Chapter 3 onwards, Officer Vai in the Jovial Juggler in Beregost for 500gp each (no depreciation). You must have a bandit scalp in the party's inventory when you speak to her. From Chapter 4 onwards, if you speak to her without any scalps in the party's inventory she will leave for good.

Wyvern heads

All stores (not transactions done with the NPC directly) suffer from depreciation. You can sell these to:

  1. Kelddath at the Song of the Morning in Temple for 2000gp (first one only); thereafter 500gp each
  2. Bartender in Feldepost's Inn in Beregost for 500gp each
  3. Thalantyr in High Hedge for 500gp each

 

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Candlekeep + Catacombs Lion's Way Beregost Coast Way Friendly Arm Inn South Beregost Road High Hedge North Nashkel Road Nashkel Nashkel Carnival Xvart Village Bear River Gnoll Stronghold Nashkel Mines Gibberling Mountains Dryad Falls Fisherman's Lake Temple Ulcaster Valley of the Tombs Red Canyons Fire Leaf Forest Lonely Peaks Gullykin Firewine Bridge + Ruins Shipwreck's Coast Lighthouse Archaeological Site Fishing Village Wyrm's Crossing Mutamin's Garden Spider Wood Larswood Peldvale Bandit Camp Cloakwood Lodge Cloakwood Nest Cloakwood Druids Cloakwood Wyverns Cloakwood Mines E Baldur's Gate SE Baldur's Gate NE Baldur's Gate Farmlands N Baldur's Gate NW Baldur's Gate W Baldur's Gate SW Baldur's Gate Baldur's Gate Docks Central Baldur's Gate Ulgoth's Beard Durlag's Tower